Psychology, among other fields, is deeply interested in human personality. Similarly, in video games, player typologies serve a comparable role. They reveal what kind of player a person is, their gaming motivations, and their preferred play style.
One of the earliest and most influential player typologies was created in 1996 by British researcher Richard Bartle, who categorized players of multi-user dungeons (MUDs) into four types: Socializer, Explorer, Achiever, and Killer. Our questionnaire is based on Bartle’s model but adapted for online games in general, translated into Czech, and updated for modern contexts.
By focusing on typologies, we aim to create robust models that can fill existing gaps and potentially reveal new insights about the influence of gaming on the human mind.
